• Nobles of Null is a forum based roleplay site where sci-fi and magic collide. Here, Earth remains fractured and divided despite humanity reaching out to the stars. Worse still, the trans-human slaves of one major power have escaped, only to establish their own Empire, seething with resentment at abuses of the past. Even the discovery of aliens, though medieval in development, has failed to rally these squabbling children of Earth together with its far darker implications. Worse still, is the discovery of the impossible - magic. Practiced by the alien locals, nearly depleted and therefore rare, its reality warping abilities remains abstract and distant to the general populace. All the while, unseen in the darkness of space, forces from without threaten to press in. For those with eyes opened by insight, it is clear that an era is about to end, and that a new age will dawn.

Species Application - The Vrexul

NOTE: All text copy pasted from Discord.

They are very large arthropods inspired by the predatory, scavenging, and often ground or ocean floor dwelling variants. Devil's coach horses, ground/tiger/bombardier beetles, centipedes, pugent sound king crabs, vampire crabs, woodlice eating spiders, and other such rougher, more grotesque looking or or relatively lesser known arthropods. While capable of standing in a bipedal mode when not crawling across the ground, they can have sometimes around 36 limbs of varying sizes and be on average between 6''11 to 10''2 in height, possessing skinless mask-like faces and a variety of limbs resembling more of surgical or torture devices than conventional body parts.

They are well known for their love of augmentation technology to the point some of them are essentially small self-contained environments full of performance enhancing parasites and symbiotes, feeding off of their bodies and even one another. Cybernetics, biomods, even more ethereal components or bizarre combinations of all three can turn them into something that is not quite a wholly natural, biological life form. They may have additional limbs, organs, even weapons and equipment not only grafted or integrated into their bodies but "encoded" in some cases.

Vrexul have some sort of bizarre, ageless biological characteristics and technology that allows them to carry extra "gear" something essentially stored as semi-genetic coding in their bodies after it's essentially broken down and absorbed into themselves. They can morph it out of their own biomass and carapaces, making them appear to be reshaping themselves on the fly. Granted this requires some heavy modifications to actually do and they are limited in how many encoded elements they can carry by biological and technological statuses. It is believed this may be due to relationships with parasites that once fed upon them in their prehistory that ended up becoming beneficial to both on whatever hostile worlds they originated from.


I'll need to get that thing on setting history to help smush them into the setting but the vrexul will generally be split between the younger and older civilizations that had a semi-split a few decades ago over clashes over how they believed they should project their power or not - they were once a fairly unified plethora of species that simply classified themselves under the "Vrexul" title. During this time as part of a large social experiment to solve the nature/nurture question the at was the main source of conflict between two political conglomerates, a number of their eggs were seeded onto previously marked worlds for colonization with a variety of bodyguard automata and an experimental construct (a sort of large biomechanical computer-cloud of decomposing, semi-magical matter) watching over them. This was simultaneously a move to avoid giving the expansionist faction additional manpower as the decentralization one would soon engage in a brutal civil war with them, shattering their civilization and reducing most of it to a variety of nomads living in various roving fleets. Currently the decentralization faction's remnants are meeting with their offspring from the seeding project which have evolved a not-entirely-similar culture and political system. The seed-vrexul are themselves already embroiled in a variety of complex political arrangements with alien species that settled on and around these worlds so the decen-faction being thrown into the mix really just gives everyone more headaches.



Culturally the vrexul can be said to have a generally collectivist culture that is offset by their otherwise cold and seemingly uncaring nature. Regardless of whether they are from the days of empire or not, they typically do not have a concept of family and otherwise seem to be creatures that live primarily to feed and reproduce, even if they lack the sort of culinary or romantic culture we might expect from that among others. In spite of this, they hold a sort of pragmatist sense of unity that sees individuals as primarily fragments that whether consciously or not, create the motions of history, progression, and ideology when enough of them simply act as wholes disconnected or unified.

In spite of having a history a large part defined by bloodshed and conflict among themselves or with others, they are not particularly begrudging either though this is moreso for seed rather than decentralization vrexul (or the expansionists). For the seed-vrexul who control some territory, this is due to the unusual form of governance and general class-lacking nature of their society. The lower levels of power are generally held by various community leaders and directly-elected officials but it becomes stranger the higher one goes. Conventional politicians become replaced by gestalt consciousness-linked groups of people who basically sacrificed their sense of selves to semi-mentally meld into unified living computer-councils. Go up further and the AI-councils originally created to guide them handle an even wider array of data management, dispersal, and counselling.


At the very top now sits the strange biocomputers known as Ezvredigors, created solely for the purpose of decision making as well as protection. They rule out and announce various decisions, determine the parameters of politlcal involvement, and could be seen as the highest power... but all of this vertical power ultimately rests on those at the very bottom. After all, everyone lower down has the freedom to collectively refuse, oppose, and create decisions of their own and force them all the way up to the top. Ezvredigors, AI councils, gestalt collectives - their function is less one of rule and one more of assisting with complex decisions.

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TLDR: they are cold but oddly social people who are generally pragmatic to varying degrees concerning cultural and political narratives. They value the idea of direct participation and structural political being a shared responsibility, keeping the system "clean" by basically "dehumanizing" their power the further up it goes. They could very roughly be said to be alien marxists.(edited)

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Vrexul society is in this strange spot of being fairly liberating but also difficult in general. In spite of lacking the concept of family, all childcare is more or less taken care of by enormous nurseries replicating their natural environments while their "children" are born with a variety of feral survival instincts. Education subsequently is mostly about taking post-pupal or nymphal offspring who are only just beginning to transition from a feral to a sapient consicousness, often being lethargic and skittery, and gradually doing a mixture of "unlocking" latent language capabilities and roughly getting them up to speed with the specifics of survival as adults.

Most of them live in large group homes usually made of essentially "cyborg artificial bioplants" that everyone plays a part in maintaining whether it's installing specially bred organisms to convert plant-juice into nutrition or burrowing through parts of it to make additional living space. Work is in an odd spot as a lot of the essentials are provided and essentially owned by communities while they partially automate much of the work. At the same time there is a lot of difficult work that the biomachines are not necessarily 100% adept at doing or require a more specific touch so much of it is formed of volunteers and specially trained collectives and interest groups. A few societies have "money" but others basically use credit points for if you want to get extra goodies beyond what you're typically allotted.



Further contrasting the appearance of cold pragmatism, vrexul naturally group together less so in "hives" and moreso in what they treat as the cultural equivalent of small biomes. While they don't really have political parties (the only "party" is more of an apparatus of decision making), a lot of both political and cultural power lays within interest groups that can affect grander level decision making. Collectives for mining, biotech research, archaeology, philosophy and so on sprout, dissolve, absorb one another and so on, often taking care of the needs of their own and reshaping parts of their communities to fit their particular visions.

Quite a few of these are also artistic collectives and while the vrexul are somewhat suspicious of outsiders, they do pump out quite a few cultural products they often export to soften up outsiders to them. A lot of it is visual art, often focusing on bizarre arcane, cryptic, and occult subject matter and a large portion is musical. Unsurprisingly the music is not particluarly accessible either, often sounding like strange mixtures of dark ambient, the more cryptic ends of extreme metal, feverish tribal chanting, electroacoustic microtonal chamber music, some sort of demented folk music/crust punk crossover, and so on, but it's found a niche in a number of societies.
 
Immediately I have a few pertinent questions. The two primary questions surround FTL and magic, both of which this site has struggled with writing for.

1) This species is an interstellar race. Why have they not visited Earth or its nearby star systems yet?
https://noblesofnull.com/wiki/#Maps_and_Locations
This is the extent of human space so far, and it's preferably that we keep all content in this space. This is the question we always ask about new species. Why have humans not met the Vrexuls yet? Is it because they keep themselves very well hidden? Is Vrexul arrival in human space a recent event? What about Vrexul FTL technology? Perhaps interstellar travel for them is incredibly slow by human standards.

2) How much of their technology relies on magic?
Currently in the setting, quite incredible biotechnological feats are already possible without magic, see the Daqin Empire, while magic is still something we're trying to hash out. Progress with that has been slow and arduous. Thus, it's best if your species relies primarily on science or some sort of pseudo-science with some basis in current theories. If there has to be magic involved, describe that involvement so we take it into account when we continue to write a universal magic system for the setting.
 
1)

There are two reasons they have not done so yet. The first is that as a species around the fringes of space, Earth is kind of far for them. That's not an absolutely crippling reason but given the amount of things they're trying to do, for many it feels like it might be more trouble than it's worth at the moment though this is a changing attitude as of late. There are more vrexul (and allied/neighbour species) encountering more humans so they have a "might as well get it over with" attitude towards it.

The second is that they have heard very mixed things about humanity as a whole. As a species that has been involved in a number of conflicts all of which involved large and powerful alien empires, including their own kind, the current state of humanity (arguably coloured somewhat by mixed propaganda from here and there) makes them skeptical of getting too close to a species that they generally see as unstable, power hungry, or one that might seek to control or divide them. The fact that they had created a slave species in the past is something that they frequently bring up as a reason to limit their contact with most of humanity but certain factions bellieve they may have at first ideological and later potential political allies in human space. For them most initial interaction would have to involve a lot of soft power and being careful who they choose to deal with but the SSM and the GDW *seem* to be less deranged (by their standards) or at least more agreeable.

They aren't opposed to humanity on the basis of species as they are more than happy to work with smaller colonies and independent settlements which they have so far. This has let some information about them, albeit limited and often embellished, filter acrosss the stars though it hasn't reached many major channels yet. It is known they appear to be quite powerful at least with regards to infantry (they do help defend various smaller colonies and independent worlds) and have alien friends of their own that always seem to watch from a distance. Some of their ships are occasionally spotted and mistaken as some sort of gigantic interstellar beasts... or associated with the advent of such creatures as a few colonies have noted they purposefully moved a few enormous starfaring creatures of an arthropod-like form into certain friendly areas.

So some humans have met them but the actual major factions won't have mostly due to the vrexul preferring to bide their time.

Vrexul FTL travel is somewhat sluggish and semi-magical, involving literally dipping into some realm of nebulous, chaotic power which causes their ships to appear to be sinking into realspace itself. It means a lot of them are capable of "prowling" if traveling at great distances, making them harder to detect due to semi-arcane nature of the technology they use. They can perform faster jumps at shorter distances though the semi-cloaking effect isn't available in these instances.

2)

Vrexul have a notable degree of magic but most of it is integrated into very particular forms. Their FTL relies on essentially a scientifically understood form of magic and some of the enormous starfaring creatures in their fleet are capable of it typically as an evolved form of self defence turned offence. Ezvredigors are semi-magical (the rest is self-replicating cybernetics and festering, living biomass) but their magic is usually used to help hyper-boost processing power as well as allow for them to boost movement speed and morphing processes. They do have "casters" or rather "varvodes" which are essentially combat-ready etherealists though they are fairly rare - much of their power is unusual and in contrast to their destructive physical/direct energy weaponry, focuses mostly on disruption, confusion, and restricting movement. In some cases, Ezvredigors will infest certain soldiers and essentially "choose" them as living embodiments of their power. Infested varvodes are very rare but only deployed on the most pressing of missions.
 
Did you have a tech level in mind for them? Like are they more advanced than the humans of the setting? Less? About how long as it taken them to develop technology and what kind of mega-scale-timeline did you have in mind for them?


We have the fermi-paradox to consider: If they get FTL travel early why haven't they colonized the whole galaxy? Did they just not get it yet? Did something smack them down? That kind of thing.
 
I wouldn't say the vrexul are overall more advanced than humanity except in certain fields. In others they might match them mostly due to them coming to similar conclusions from different angles. They are probably ahead of the curve in regards to augmentation technology and biotechnology (given they have weaponized space-dwelling creatures and biomecha that *aren't* their own bodies) but their computer and cybernetics tech usually heavily relies on synchornizing with its biological components (they also don't really have a lot of say, gauss gun or hyper-advanced laser tech). As for the timespan... I'm thinking they're maybe just a little older than humanity but developed a heavily biotech based society by the time we were in the Middle Ages but didn't completely outstrip mankind hence why they aren't necessarily as advanced in some fields. I'm not really sure on mega-scale-timelines as uh, I'm bad with numbers.

They didn't colonize the galaxy as mostly due to their civilization falling apart. The fragmented parts were still fighting and the seed-vrexul were busy dealing with their neighbours. The expansionists are definitely well, expanding albeit not within known space but the decentralization and seed vrexul don't really have that desire for it. At least, not to the same extent. They don't really like the idea of ruling great expanses by an iron hand due to their own histories but they aren't averse to settlng and forming trade relations with others. At the same time, they might need to change their outlook given they will be interacting with humanity and have played power games in the past against other alien species.
 
Before we continue, I just want to establish that we don't actually have an approval process with a strict checklist when creating a species. Once our discussion here nears conclusion, we'll ideally have made compromises and on the same page on what this species is like, and then you'll be welcomed to start a wiki page for them.

With that being said, I like the idea that they're their own Fermi Paradox filter. Not a hard filter where they render themselves extinct, but rather their own cultural and biological flaws prevent them from fully united and leveraging power to make galactic-level accomplishments. This is already evident in the human race in the setting, in which even the Magnetic Assembly, a near gestalt conscious, robotic society has trouble expanding its influence too far from the Hawking system.

I find the seed-Vrexul, as written, fairly interesting. May I suggest that the seed-Vrexul are what the humans interact with? In that these Vrexuls are on the fringes of Vrexul expansion and not fully industrialized yet, their space ships composed mostly of old colony vessels.
 
Before we continue, I just want to establish that we don't actually have an approval process with a strict checklist when creating a species. Once our discussion here nears conclusion, we'll ideally have made compromises and on the same page on what this species is like, and then you'll be welcomed to start a wiki page for them.

With that being said, I like the idea that they're their own Fermi Paradox filter. Not a hard filter where they render themselves extinct, but rather their own cultural and biological flaws prevent them from fully united and leveraging power to make galactic-level accomplishments. This is already evident in the human race in the setting, in which even the Magnetic Assembly, a near gestalt conscious, robotic society has trouble expanding its influence too far from the Hawking system.

I find the seed-Vrexul, as written, fairly interesting. May I suggest that the seed-Vrexul are what the humans interact with? In that these Vrexuls are on the fringes of Vrexul expansion and not fully industrialized yet, their space ships composed mostly of old colony vessels.

That is most likely yes, though the Seed/Decentralization vrexul are roughly aligned for now so if one encounters humanity, the others will find out fairly quickly. I'd say they probably have a lot of patrol vessels but also just research and exploration ships too. Colony vessels yeah, some might be partially converted for security or trade. I think they would first be communicating with humans but not really directly meeting them; just getting comfortable because they don't "get" humans 100% initially but are willing to change that.
 
Perhaps we should start with a rough timeline? A bulleted list of points when important things happen with the Vrexuls like their development of spaceflight, colonizing their star system, discovering and implementing their first FTL, etc, so we can start figuring out how they work into the setting.

 
Perhaps we should start with a rough timeline? A bulleted list of points when important things happen with the Vrexuls like their development of spaceflight, colonizing their star system, discovering and implementing their first FTL, etc, so we can start figuring out how they work into the setting.

That's a good call. It's late right now and truthfully I'm generally bad with numbers so I might need some help with that. I will likely be more free on Friday for this.
 
I'm certain these details can be hammered out with some work, but the main concern that I have is the intent behind creating the Vrexul. It's a lot to go over, so I apologize if I missed it, but it's better to be thorough. What place or role do you want them to have in the setting at large? What do you want to do with them once they're canonized?
 
I'm certain these details can be hammered out with some work, but the main concern that I have is the intent behind creating the Vrexul. It's a lot to go over, so I apologize if I missed it, but it's better to be thorough. What place or role do you want them to have in the setting at large? What do you want to do with them once they're canonized?
I wanted them be a genuinely alien, unusual, and strange species to encounter in a first contact kind of scenario. A species who presence makes humanity realize that there are stranger forces lurking out there but that aren't necessarily hostile even if they have a lot of baggage of their own.

I have some plot ideas to run with them when they're accepted. In particular, what happens when the expansionist vrexul (I need to give these factions actula names) start causing problems for everyone else and initially, nobody is sure if the vrexul are a united front or not (is it a single bunch of these aliens raising hell or is it all of them?). I suppose I like the idea of them also potentially shaking up the political situation between the human factions as possible allies and enemies, trade partners, or even just something that draws interest and curiosity due to being a species that evolved so heavily to be so biologically transgressive.
 
So if I understand correctly, the Vrexul are being created with the intent to be an antagonist for players to go up against?
 
So if I understand correctly, the Vrexul are being created with the intent to be an antagonist for players to go up against?
Well, some of them are - the expansionist Vrexul are definitely intended to be more aggressive. Decentralization and seed-vrexul, not so much - skeptical of but not really hostile to humanity.
 
Then I'm guessing both antagonistic and neutral factions for players to interact with? And they're not meant to be a player character choice I'm assuming?
 
Then I'm guessing both antagonistic and neutral factions for players to interact with? And they're not meant to be a player character choice I'm assuming?
Player choice? Like if players can choose to play as them? If so, yeah. I suppose you can play as antagonist-vrexul if you want. I don't think seed/decentralization vrexul will always be friendly given they are somewhat skeptical of humanity but not to the extent of trying to outright attack them.
 
Okay, I wanted to make sure. I think as an antagonist and neutral element to the site, they could work out fine. However, my main concern is if they're meant to be an option for players. It seems that they're too inhuman and difficult to play. You're going to have to write up a psychology article on these even if they're not a player option.
 
Okay, I wanted to make sure. I think as an antagonist and neutral element to the site, they could work out fine. However, my main concern is if they're meant to be an option for players. It seems that they're too inhuman and difficult to play. You're going to have to write up a psychology article on these even if they're not a player option.
That can be done. I didn't want to make them feel (too) human as I don't like "rubber forehead" type aliens - that means they have to differ in terms of how they behave as well. I suppose if they interact with more human species some of them might become less cryptic as people.
 
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