• Nobles of Null is a forum based roleplay site where sci-fi and magic collide. Here, Earth remains fractured and divided despite humanity reaching out to the stars. Worse still, the trans-human slaves of one major power have escaped, only to establish their own Empire, seething with resentment at abuses of the past. Even the discovery of aliens, though medieval in development, has failed to rally these squabbling children of Earth together with its far darker implications. Worse still, is the discovery of the impossible - magic. Practiced by the alien locals, nearly depleted and therefore rare, its reality warping abilities remains abstract and distant to the general populace. All the while, unseen in the darkness of space, forces from without threaten to press in. For those with eyes opened by insight, it is clear that an era is about to end, and that a new age will dawn.

Species Application - The Vrexul

History

The vrexul did not begin as a single species but a variety of them on worlds near the edges of known space, around 250 light years away from Earth. On the planet of Spojekralovstvi (Spoy-eh-kra-lov-stee), a world rife with swampy jungles, moss-covered plains, and craggy wastelands, various species of large arthropod like organisms were locked in brutal struggles for survival on a world full of enormous predatory creatures. Their features varied from populace to populace but they approximated features of taxonomic families akin to staphylindae, carabidae, phronimidae, and chilopoda. Initially they were a number of distinct species inhabiting a dangerous and uncivilized world, primarily tribal creatures living in underground, underwater, or arboreal nest-settlements. Some societies were nomadic but all picked up a mixture of fungus or mold based agriculture to supplement hunting against swarm-based intelligent predators and larger solitary megafauna, many of which would attempt to exterminate them to eliminate their fierce competition or to harvest them as a food source.

Sometime in their history they began to encounter both other groups of vrexul and adaptable parasites that caused a variety of mutations or other morphological changes in those they infested. As luck would have it, these parasites were no less endangered than they were with many of the dangerous fauna and occasionally flora of the Spojekralovstvi increasingly adapting to finding and catching them and their usual host species. Early vrexul tribal alliances would begin experimenting with the integration of these creatures into their bodies, selectively breeding and subsequently modifying their genetics over the years to select for very particular morphological effects. This would lead to them discovering biotechnology before metalworking and electricity derived technologies (though it would help lead to the prior two's popular implementation) and would also begin the creation of the vrexul species. In discovering how to change their bodies, they also did the same for their genetics. As more populations encountered and intermingled, gradually they would begin to mix not only phenotypic but also genotypic data.

Now known as the vrexul, this species in the midst of a biotechnological boom and growing in unified power rapidly began to turn the tables on those that once treated them as prey and pest. Gifted with bodies now much deadlier than what they could naturally afford, with strange weapons growing from their carapaces complimenting radically modified internal biologies, they rose to become the dominant life form on Spojekralovstvi. Some arthropod species did not end up assimilating but usually were isolated from the primary population groups, maintaining distant relationships of trade and culture. The new vrexul-dominated world found itself with breathing room for one of the few times in its existence and the now unified tribes, quickly becoming larger organized associations, began to put all of the shared knowledge to use in creating what appeared to be the first true signs of civilization.

While the conflict against an external threat had ended and they were making rapid growth in terms of technology, philosophy, architecture, the arts and other fields a variety of rifts began to appear amongst the various societies forming in this period. The war had forged some of them into a more stationary, loosely associated, and relatively quiet set of settlements and others into militantly aggressive and ever-watchful ones. Others simply wanted to vanish back into the same murky depths they had risen from and others felt they were owed far more for their service in these conflicts. Weariness from a history primarily defined by bloodshed kept all out conflict from happening and many of them still saw themselves as part of the same natural world they had practically been at war with. For many the idea of themselves as a people separate from nature was a philosophically deficient and even harmful idea with civilization as it currently stood being a dead end waiting to disappoint those it had trapped.

As a whole, Spojekralovstvi began to rapidly grow and expand with biotech-infused FTL-capable vessels created fairly quickly. It was also during this time that they began creating a variety of space stations that soon grew into floating cities. Many of those who believed that the current societal trends were not in their favour ended up on these floating structures, developing cultures sharply different than those they had left on the surface.

During this period the rifts within the vrexul as a whole were starting to worsen. Galvanized by rapid technological growth contrasted by increasingly entrenched, slowly changing ideologies it was not long before once conflicting positions all began to reduce themselves to two major umbrella classifications. The first were the Prvolhlastni (Primordial Voice) which was formed of the larger city states and industrialist organizations, the independent military organizations, and a number of interest groups directly propped up by emergent industrial powers. The second was the Jedgnozilik (Gnosis Eater Sect) formed from independent nomadic associations, loose associations of smaller settlement organizations, various floating cities, and governments typically in exile from a variety of smaller homeworld conflicts. Prvholhlastni desired an expanded sense of statehood, the full unification of Spojekralovstvi with its colony worlds, and an aggressive push outwards to find and settle on more space. Jedgnozilik by contrast desired a multipolar alliance with a looser series of bonds between its constituents and a more regimented, council-based way of handling relations between the vrexul and their allies.

During this time, one a major question was debated and argued even by those unaligned to either side was the question of the vrexul's nature. They had after all subjugated an environment that had once nearly driven them to extinction and assimilated multiple parasite species to their own ends, becoming the most fearsome sapients in the region. At the same time, they proved they could unify and were people who when given the chance could also make great strides in the arts, philosophy, sciences, and technology. The current conflict created a conflict between the perceived being of the vrexul - was what was happening proof they were not any more evolved than when the first parasite-augmented warrior struck down the great mammalian beasts in ancient jungles, propelled by nothing more than a desire to survive via domination. In the midst of escalating tensions and proxy conflicts, it was decided to settle which of the two great ideopolitical fronts was correct on the matter in what would be the final great experiment of their kind.

The purpose of this experiment was not just to answer a hot button philosophical question but also to hopefully stop the forthcoming conflict many knew was over the horizon. It had quietly been set up by the Jedgnozilik through a mixture of controlled neutral organizations and covert operations groups to counteract the fact that they knew they could not defeat the Prvlhlastni in a straight up fight. The whole experiment was based around relocating a large amount of vrexul eggs on large life-seeder fleets and send them to a top secret location observed by hidden surveillance - one that would see if they would resort to barbarity or unity. It was to be protected by a top secret research project - the creation of a hybrid form of technology in the form of an advanced living supercomputer. Known as the Ixaxxion, it was a grotesque cloud-like formation of magical, biological, and cybernetic components programmed to protect the unborn fleet and it was assisted by a variety of advanced AI's.

As the life-seeder fleet left, the situation on Spojekralovstvi further deteriorated. The promise of a grand experiment watched from afar held for a decade but the proxy wars had worsened and as everyone expected, lead to the long awaited civil war breaking out. Their homeworld was once more embroiled in a massive war, one that the Jedgnozilik would lose as they scattered across the stars, forced to retreat as they were hunted down for information on where the life-seeder fleet had landed.
 
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Cont.

The fleet itself had landed in a fairly isolated part of space but it had not been sent in blind and unprepared. The Jedgnozilik were well aware they would lose the first major engagements but that's why their offspring were the backup plan. As the conflict raged on and the Jedgnozilik and their allies concealed themselves amongst the stars, they would do everything they could to mislead, deceive, slow, and cripple the Prlvhlastni. They could not be allowed to discover the location of the seed-fleet for it could spell disaster for the last effort they had at truly striking back and settling the conflict once and for all.

The seed-fleet had landed on a world that had been marked down as Szravolek and immediately, the Ixaxxion and its AI-councils began rapid expansionist and colonization procedures. While it and its AI compatriots initially witheld much of the information about the Vrexul's past (this is something the Prvlhlastni had enforced as part of their agreement to the experiment), the seed-vrexul known as Sztrepnorozeny (Shard Born) were far from fully naive. They had been raised still with the idea of answering the the great question of nature or nurture on mind but they had also been given various instructions by the Ixaxxion for rapidly accelerating the growth of their society and a variety of technologies that while now somewhat dated, would form the basis for rapid technological growth via reverse engineering and the natural curiosity of their kind. It was not long before they began to explore their new system, begin discovering hidden bases previously placed by the Jedgnozilik though they were not aware of who they were yet exactly due to a variety of alien technologies unfamiliar to them at first.

They would come into contact with alien species both hostile and neutral; some of them were simply raiders and would be conquerors but they found the quiet worlds the Sztreponorozeny settled on to put up a far hardier fight than anticipated, retreating with grievous damage and spreading tales of strange biomechanical arthropods more fearsome than any human. This prompted the the Jedgnozilik to attempt to annihilate a few of these groups on retreat in order to stop the Prvolhlastni from discovering them (or for more reinforcements to be sent) but as their presence increased, so did their offspring start becoming more adventurous. It was not without reason; they had not only discovered the hidden Jedgnozilik outposts but even activated many of them and under a rather awkward set of circumstances, were finally reunited with their progenitors.

To further complicate things, the Sztrepnorozeny had also been meeting with and orbserving distant human socieites from smaller independent states and colonies to the larger factions vying for power. While humanity in turn was not very aware of them on a whole beyond the odd urban legend or two, it was becomign clear that it would only be a matter of time before the growing vrexul presence at the fringes of their space would be found out. Knowing that they are still not powerful enough to oppose the Provlhlastni, these vrexul are in the process of preparing to find potential allies amongst the strange, dangerous new species they find themselves neighbours to as their old enemies remain on the prowl to finish what they started.
 
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Ray of Meep

Administrator
Wiki Moderator
The primary concern here is that this is all too grandiose in scope.

Starting from the level that interacts with humans the most, the seed-Vrexul. You already have them being an interstellar civilization, so their area of influence, the materials they can muster, is perhaps smaller than that of the humanity community as a whole, but most likely bigger than any single human superstate.

However, this interstellar seed-civilization is the child of one of two larger Vrexul factions, the faction that is losing a large interstellar war. This necessarily makes that losing Vrexul faction even bigger than the seed civilization. Combined with the winning Vrexul faction, that makes the collective Vrexul area of influence two or three times larger than the entirety of the human community. Read through the current wiki, and observe that even with the human community as is we're already having trouble writing for all the systems the human community occupies. Is there enough content with the Vrexul to warrant such a large geographic footprint?

These concerns are dwarfed by the fact that the Vrexul are proxy-war-combatants for two even larger species, who will necessarily need to be fleshed out, both of which necessarily occupy three or four times the area footprint of the human community, perhaps even greater if the Vrexul are so easily turned into proxy combatants. This is all a daunting task. If not treated with care we will end up with three entire species that greatly increase the setting creep without enough high quality writing to warrant it.

As written, the conflict amongst the Vrexul and the two larger alien species puppeteering the conflict is large enough to warrant its own setting. The scope will have to be greatly focused here.

My suggestion is this: no alien puppeteers, single star system. One faction's beating the other. In desperation, the weaker faction sends a seed ship that colonizes a planet and make first contact with humans, while they're on a clock to develop fast enough to liberate their homeworld from the larger faction. Larger faction learned of interstellar tech and is expanding themselves. In this regard, the scope of the Vrexul is reduced to one core homeworld star system, one star system the seed vrexul occupy and interact with the humans in, and a few other star systems steadily being colonized.
 
I'm not on my laptop right now but I agree. I wasn't sure the exact scope we were allowed initially but I do not mind cutting out a lot of the history to better accommodate the setting. Wrt to the homeworld system (and the seed-vrexul one) how many worlds would that contain typically?
 

Ray of Meep

Administrator
Wiki Moderator
With the seed-vrexul I think you can already do a lot with a single system where multiple planetary capitals are established on the habitable world, along with space infrastructure dotted through out for humans to interact with. With the the parent-vrexul I could see four or five new colonies in the midst of being developed by the dominant faction, albeit less developed than the first seed-vrexul colony. There's already a lot of space to develop a species within a single system; half a dozen is more than enough, even overkill.
 
With the seed-vrexul I think you can already do a lot with a single system where multiple planetary capitals are established on the habitable world, along with space infrastructure dotted through out for humans to interact with. With the the parent-vrexul I could see four or five new colonies in the midst of being developed by the dominant faction, albeit less developed than the first seed-vrexul colony. There's already a lot of space to develop a species within a single system; half a dozen is more than enough, even overkill.
So just one seed-vrexul world with a bunch of differing locations so far then right?
 

CadetNewb

Administrator
Staff member
Wiki Moderator
Sometime in their history they began to encounter both different speices of future-vrexul and parasitic creatures that caused a variety of mutations or other morphological changes in those they infested.

I'm sorry for the long pause, but we still gotta hammer some of the details out. This example here is probably the most egregious one to be honest. We want to avoid time travel as much as possible since it typically becomes a mess.
 
I'm sorry for the long pause, but we still gotta hammer some of the details out. This example here is probably the most egregious one to be honest. We want to avoid time travel as much as possible since it typically becomes a mess.
Huh, I think that might have been a phrasing mistake on my part. The future vrexul thing can be removed.
 
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