• Nobles of Null is a forum based roleplay site where sci-fi and magic collide. Here, Earth remains fractured and divided despite humanity reaching out to the stars. Worse still, the trans-human slaves of one major power have escaped, only to establish their own Empire, seething with resentment at abuses of the past. Even the discovery of aliens, though medieval in development, has failed to rally these squabbling children of Earth together with its far darker implications. Worse still, is the discovery of the impossible - magic. Practiced by the alien locals, nearly depleted and therefore rare, its reality warping abilities remains abstract and distant to the general populace. All the while, unseen in the darkness of space, forces from without threaten to press in. For those with eyes opened by insight, it is clear that an era is about to end, and that a new age will dawn.

clan_verne

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Occupying the mountain fortresses east of New Cambridge, they are close enough to the Human settlement to benefit from it, but no so close as to have it make up a significant portion of their trade. This leaves the clan relatively neutral in the Grawla question of how to deal with the Humans.

The clan received its name for developing the nuclear powered space cannons once used for destroying ships in space. The weapons involved digging deep holes and staging truly massive nuclear weapons at the base. The resultant blast could fling the tops of mountains into orbit... thus their name.

It later turned out that they were also experimenting with lost exophage technology in the form of the giant 'Iconman' robots- A trump card that let them rally the anti-space exploration Grawla clans to their side on masse, winning their right as the current 'head' Grawla clan.


Regiment Size; Massive (About 1,600,000 members.)
Demeanour; Cautious, technology hoarding, secretive.
Standard Infantry Equipment; The full spectrum of Grawla power armour, xeno-tech energy weapons and lost-tech. Even the standard Grawl can expect to have environmental protection gear and a high quality assault rifle.
Standard Vehicles; Iconmen, long range missile tanks, support vehicles, the works- The only thing they really lack is the APCs to carry all of their men, since they live in dense mountains anyway.
Leadership/Organisation; Good, if overly paranoid and slow to commit.

Names

  • Flying Mountain Clan
  • Clan Verne
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